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Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Between Rock Generations

It has been 20 years since the legendary game first launched across the Atlantic, giving players everywhere the opportunity to feel like rock legends. Figuratively speaking, but try telling that someone who's mastered Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Developed by the developers, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the display in time with the music. Every sequence corresponded to particular chords, producing the feel of an authentic live show.

The studio previously experimented in the music genre before partnering with RedOctane, which was acquired by Activision during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar series which made a significant impact for many of the artists included, showcasing decades-old bands to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the initial financial challenges of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced all the music because the cost prohibitive,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when the game took off, album purchases and radio play were going up, everyone wanted to participate.”

He continues: “Among the remarkable aspects was how many mothers and fathers got in touch and thanked us for exposing their children to the songs they adored. It became an intergenerational thing.”

Timeless Music Gains Younger Fans

Irish group the Answer included their track on the 2008 game the popular installment. Guitarist Paul Mahon remembers how the series brought classic rock to the forefront: “The game provided a bigger, younger audience. Generally this had been seen as music that was past it, but then when it was featured on the game and teenagers discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the band's first record remained unreleased stateside, so the game served as a primary platform for exposure for the band as they went on US tour opening for AC/DC. “Their crew were playing the song during travel, and several knew us from Guitar Hero,” he notes.

Major Band Titles and Lasting Influence

Music's biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their studio albums. It sold well over 500,000 copies in its first week, while sales of Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.

The series still motivates nimble-fingered dedication within the community. Earlier this year, an online personality completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. The song is challenging enough on expert mode, not to mention played at double speed while hitting every one of its near 4,000 notes. They stated requiring nine months of practice.

“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up a real gun and go to war,” says musician Herman Li.

DragonForce had already wrapped up a profitable run before Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I remember the record label calling to tell me that we were records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”

In fact, the band's visibility via the game was so immense that it threatened to eclipsing everything else accomplishments. Recently, the track featured in promotional material for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Iconic Controller

The best promotion, be it for cars, apparel or games, extends beyond than selling something – it evokes a desire. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the creators felt that there’s an instinctive urge to make music, and they wanted to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out over a mere five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a short-lived revival in 2015.

Titles such as the fan project and newer releases have kept the community active, with expectations of something from the founders in development. A new studio has begun production on their first music game. Original co-founders are participating as special advisers. Is the world ready to embrace another game following Guitar Hero?

“Our team believed such titles could be like Madden where you can update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”

Written by

Nicholas Richardson

Elara is a passionate literary critic and avid reader, known for her engaging reviews and deep dives into contemporary fiction and non-fiction works.

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